Games like TA always took a back seat to glorified build queue simulators like C&C, StarCraft or Age of Empires, which while fun in their own right, have very, very little to do with actual strategy or military tactics and are invariably just a game of rock-paper-scissors with some elaborate dressing on top where victory is inevitably decided by whoever has the highest APM. There has been no true successor to TA, not even SupCom can truly match the unlimited scale of TA and it's expanded community of mods, tweaks, hundreds of additional units and improvements and/or total conversions. Planetary Annihilation is a pale shadow of TA and is so dumbed-down and limited in scale, scope and strategy compared to its spiritual predecessor that it feels more like a military-themed version of Spore or some half-baked tower defense game.
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